Most game studios in the Amiga era treated music as an afterthought — a requirement to be met,
not a creative opportunity to be seized. The Bitmap Brothers were different. From their
first release, they commissioned composers of genuine standing and gave them the creative
latitude to produce work that could stand independently of the game it accompanied.
The result was a body of game music that remains celebrated decades later.
David Whittaker's Speedball 2 soundtrack still pulses with the game's
brutal energy. Richard Joseph's Chaos Engine score is genuinely atmospheric —
music for a world, not just a product. And the decision to license Bomb the Bass
for Xenon 2 remains, in retrospect, a landmark moment in the history of games as culture.