Speedball 2: Brutal Deluxe is the game that most completely realises everything the Bitmap Brothers stood for. It is brutal without being gratuitous, fast without being incoherent, and deep without being complicated. A futuristic sport played in a sealed metal arena with full-contact rules — get the ball in the goal, or in the designated scoring zones, using every player on the pitch as a weapon if necessary.
Dan Malone's arena design is remarkable. The playing field communicates everything the player needs to know at a glance: scoring zones, power-up positions, player locations, scores. The chrome aesthetic — all dark metal and electric lighting — gives the game a visual weight that made screenshots in Amiga magazines look like science fiction concept art. Every element of the presentation was deliberate. This was a studio that knew that how a game looked changed how it felt to play.
David Whittaker's title theme is the most recognisable piece of music associated with the studio. Pounding, relentless, precisely calibrated to the game's pace — it exists in the same emotional register as the gameplay itself. The in-game music maintained the same intensity throughout. The two-player mode, which placed two humans against each other in the full-contact arena, became a fixture at computer shows and a constant source of thrown joysticks in living rooms.
Speedball 2 received a score of 92% from CU Amiga and 94% from Amiga Format. It remains the title that most people name first when they think of the Bitmap Brothers.